Lucid is the result of a six-week summer programming experience at Princeton University made by myself and my project partner with Unity3D. While this WebGL build of the game is far from perfect,  it is a decent way to demonstrate Unity's multiplatform support.


Controls: 

WASD to move

Shift to sprint

Spacebar to jump

E to interact

Escape to pause


Github Repository:

https://github.com/disstillwill/Lucid

Development log

Comments

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Cool game! I really enjoyed jumping around the platforms and I liked how you could craft different things instead of just getting everything at the beginning of the game. Personally, the sensitivity was to high for me but I managed. Overall a very fun and challenging game :D

I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)

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I enjoyed this game a lot. It has a great bright art style and has some good game mechanics. The only problem that I found was that the sensitivity was too high. Well done for it only being a 6 week experience!

Glad you enjoyed playing! I cut the sensitivity in half for the WebGL version and republished it, still not perfect but I think it's acceptable.